Developer: 343 Industries
Platforms: XBO, XBSX, PC
Version Played: PC
There are those who said this day would never come. What are they to say now? After a couple of disappointing Halo games, 343 was about to strike out with me if Halo Infinite was not a hit. I think they finally got it right, though. Not by trying to do what Bungie did again, but by doing something different with Halo.
Halo Infinite is not a reboot, but it does feel like a new starting point for the series. It’s an open world Halo game. You’re not going through a linear set of levels, but there is a story to follow and an order in which you have to do things to open new areas. There are also boundaries keeping you from traveling between the 4 major areas of Zeta Halo until you do the main story missions. It sounds kind of like a Zelda game on paper, but it’s just a different way to bring you the same great Halo FPS gameplay.
The story in Halo Infinite is all over the place. You start the game in the middle of a battle. The UNSC fleet is destroyed, Chief is the last Spartan alive, there’s a splinter group of not Covenant called the Banished hunting humans on Zeta Halo, Chief gets a new AI, and he needs a weapon to finish this fight. It’s chaos and it's a lot to try and piece together. I had no clue what was going on for half the game. The game tries to fill in the blanks through audio logs and cutscenes, but it still left me feeling like there was a prequel novel I had to read to understand what was going on. It's such a confusing way to tell a story.