Developer: Acid Nerve
Publisher: Devolver Digital
Platforms: PC, NS, XBSX, PS4, PS5
Version Played: PC
"Souls-like" is a term that gets thrown around a lot these days. It's a tag on Steam. That makes it official gaming jargon. I've heard people call Death's Door a Souls-like, but I've never played much Dark Souls, so I couldn't tell you if it is or not. I have played a lot of Zelda, though, and I can tell you that Death's Door is a lot like Zelda. I don’t think the game is trying to hide it either. I mean, one of the main combat mechanics is the magic spell reflection from the Agahnim fight in LttP.
Since this game does have the Souls-like tag on it, I guess I should comment on the difficulty. It's really not that hard. Don't let the tag scare you. I beat the game with the same amount of health and magic you start the game with. Yeah, this game also has the equivalent of Zelda's heart pieces, and I didn't get the 4 I needed to get more health until after beating the game. All I upgraded was my stats. I'm kind of salty they didn't give me an achievement for that. I felt like the difficulty was just right. The game is challenging enough to make you think about strategy, but not so hard that you're forced to grind for souls or go looking for heart containers.