Platforms: XB, PC, PS, NS
Version Played: NS
DarkStalkers' 25th anniversary came and went and we never got a DarkStalkers Anniversary Collection. I guess Capcom Fighting Collection will have to do. It's not exclusively a DarkStalkers collection, but it has all the games, along with some deep cuts from Capcom's fighting game library, like Cyber Bots and Pocket Fighter. Super Puzzle Fighter is in here, too. It's a nice collection of games, and after a recent update, I had to give this another look.
Even after the update, the biggest thing this collection has going against it is that it's missing a lot of features found in other Capcom collections. Capcom Fighting Collection is sorely missing a real VS mode, like the one found in Street Fighter 30th anniversary Collection. Capcom Fighting Collection only has the same 2P modes found in the original arcade games, so you can't pick a stage or switch characters in between matches if you win, like in SF30AC. The emulator in CFC is also lacking key features available in Capcom Arcade Stadium, which has manuals, rewind, save states for each individual game, and emulator level speed settings. The emulator in Capcom Fighting Collection only has the most basic features such as the arcade's settings, a move list, button configuration, display settings, and 1 save state for all the games. Yeah, you have to share 1 save state between 10 games. I know they’re fighting games and playing through those arcade modes doesn’t take long, but still, 1 save state for 10 games is ridiculous. It almost sounds like a bug.
Super Puzzle Fighter II Turbo (1996) - The only game in this collection that’s not actually a fighting game. SPFIIT is Capcom’s answer to Tetris and Puyo Puyo. It basically plays like Puyo Puyo with special blocks that clear connected colors instead of them clearing once you connect 4. It features chibi versions of characters from Street Fighter and DarkStalkers and is a parody of Capcom’s own fighting games right down to its name. We don’t get a lot of parody games these days, but it used to be a thing companies, like Konami and Capcom, did.