Developer - Nintendo EPD
Publisher - Nintendo
Platform - Nintendo Switch
Price - $69.99
When I heard Tears of the Kingdom would use the same map as Breath of the Wild, I wasn't sure what to think. Would it be as different as the Dark World in A Link To The Past, or would it be the same as I left it at the end of Breath of the Wild? Neither of those was right. A Dark World comparison doesn't do it justice, and I think this version of Hyrule differs even more than A Link Between Worlds' Hyrule did from A Link to the Past's. In a lot of ways, TotK feels very familiar. It’s still that open world Zelda with a lot of RPG influence, but at the same time, it’s a very different game filled to the brim with new content.
Reusing BotW’s map starts making a lot of sense when you get down to the surface. You simply couldn't do a story about how things have changed if you didn't have BotW as a frame of reference. Seeing how things have changed and getting them back to normal is a huge part of the game. It's literally the ongoing theme all across Hyrule from Rito Village to Eventide Island. There's a sandstorm in the Gerudo Desert, Zora's Domain is covered in mud, pirates have taken over Lurelin Village, and the Yiga Clan has taken over a lot of the Sheikah Clan’s old hangouts. Reclaiming and restoring Hyrule is what this game is all about.